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<?xml version="1.0"?>
<api>
  <query-continue>
    <allpages gapcontinue="Rokasgrāmata" />
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      <page pageid="2467" ns="0" title="Resources">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">'''Resources are an important component of the world of 1100AD'''. Building construction, armies, points of ownership of cities and mercenary camps - all require the availability of certain resources.
&lt;br&gt; There are 6 main types of resources in the game:
[[File: iron.png]] iron
[[File: stone.png]] stone
[[File: wood.png]] tree
[[File: people.png]] population
[[File: Gold.gif]] gold
[[File: diamonds.png]] diamonds

&lt;br&gt; The main sources of resources such as iron, stone, wood are resource-mining buildings - [[mine]], [[quarry]], [[sawmill]].
&lt;br&gt; This type of resource is necessary for the construction of absolutely any buildings, because as you know, buildings are not built from the air. These resources can be directed to the library, the temple or the obelisk of glory to raise the level of city management, reputation or camp management of mercenaries.
&lt;br&gt; Also building an army requires the expenditure of these resources. It is understandable: uniforms and weapons also do not appear out of thin air. And the better the warrior is armed, the more resources are spent on his hiring or training.
&lt;br&gt; In addition to the main sources of resources in the game, there are additional ones, but in order to acquire them, you will have to make a little effort.
&lt;br&gt; 1. Additional resource-mining artifact buildings can be built - [[coal outcrop]], [[blast furnace]], [[marble quarry]], [[Byzantine sawmill]], [[British lime kiln]].
&lt;br&gt; 2. Can be found in the valley with the help of [[research tower | research tower]] [[resource location | hidden sources of resource deposits.]]
&lt;br&gt; 3. Robbery of neighboring cities.
&lt;br&gt; 4. Establish [[resource field]]

&lt;br&gt; '''Population''' is the second important type of resources.
&lt;br&gt; Population is a very small resource - each city is able to provide only 7,600 population units, which will be partially involved in the maintenance of certain types of buildings. And for the construction of your armies, this type of resource go in huge quantities.
About the main population sources are [[farms | farms]] and [[well | wells]], but there are a number of [[[urban | artifact buildings]] that attract a free population to your cities.
&lt;br&gt; In addition, possession of historic or lost cities also has a positive effect on the population.

&lt;br&gt; ''' Gold ''' - this kind of resource is necessary to facilitate your life in AD: acquiring professional [[subscriptions | subscriptions]], acquiring points for owning mercenary camps (alternative to investing resources in [[obelisk of glory]]) or reputation (alternative to investing resources in [[temple]]). For gold, you can buy at the auction artifacts, units, heroes - thus saving other types of resources, to accelerate their development.
&lt;br&gt; Gold can be earned in the game: by selling heroes, artifacts or units at auction, destroying the forts of other players (not on all servers), winning roulette or getting a bonus according to the &quot;ladder&quot; program, to get at the conclusion of various contracts. But this occupation is very laborious and the accumulation process can take a long time. In addition, this gold is considered bonus.
&lt;br&gt; Therefore, &quot;the main source of gold&quot; is its acquisition for real days through payment systems.

&lt;br&gt; '''Diamonds''' is a special kind of resource. It can not be stolen from a neighbor on the map, it can not be bought.
&lt;br&gt; Sources of diamond mining are as follows:
&lt;br&gt; 1. 1 diamond is given once a day for entering the game.
&lt;br&gt; 2. 8 diamonds can be obtained for a certain time in the game: in 5 minutes (quest Here and Now) - 1 diamond, in 12 hours (Quest Fan) - 7 diamonds)
&lt;br&gt; 3. For completing daily quests as a reward, you can get a certain amount of diamonds
&lt;br&gt; 4. For the construction of resource-producing artifact buildings in the city: [[coal exposure]], [[blast furnace]], [[marble quarry]], [[Byzantine sawmill]], [[British lime kiln]] we also get diamonds.
&lt;br&gt; 5. Win Roulette
&lt;br&gt; 6. Get a bonus on the program &quot;ladder&quot;
&lt;br&gt; 7. But the main source of diamonds is the purchase of gold
&lt;br&gt; [[File: Gold to diamonds.jpg]]

Diamonds are spent mainly in the gift shop, but diamonds are also recovered from [[ruins | ruins]] broken by the enemy artifact buildings and buildings built with gold</rev>
        </revisions>
      </page>
      <page pageid="2476" ns="0" title="Resources Mine">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">'''Resource Fields''' are special locations on the valley map that are available for players to build in order to obtain a resource of a certain type, depending on the type of location. &lt;br/&gt; Deposits are available for construction in the place selected on the map, excluding zones enclosed in a contour. It is important to know that the deposit cannot be closed into the contour of the deposit.
&lt;br/&gt; THREE total by type:
&lt;table width = &quot;85%&quot;&gt; &lt;tr align = &quot;center&quot; valign = &quot;top&quot;&gt;
&lt;td&gt; [[File: LocationResourceWood.png | 200px | thumb | left | tree]] &lt;/td&gt;
&lt;td width = &quot;2%&quot;&gt; &lt;/td&gt;
&lt;td&gt; [[File: LocationResourceIron.png | 200px | thumb | left | hardware]] &lt;/td&gt;
&lt;td width = &quot;2%&quot;&gt; &lt;/td&gt;
&lt;td&gt; [[File: LocationResourceStone.png | 200px | thumb | left | stone]] &lt;/td&gt;
&lt;/table&gt;

To establish a field, a player needs to have resource possession points (RPP. At this stage of the RPP game, you cannot buy or pump, only win in a competition where OVR is the prize (watch the news on the forum and the game, pay attention to the prizes for the top spots in ratings) &lt;br/&gt;
Each player initially has 3 RPP. The basis occurs through the outpost, where in the special tab &quot;Extraction&quot; the player chooses for himself the type of deposit.
&lt;br/&gt;
'''The foundation of the deposit is free'''. &lt;br/&gt; After the player has the opportunity to improve the field to level 10. The first 3 levels are improved for free, 4-5 for diamonds, above 5 - for gold. &lt;br/&gt;
'''Each level of a field gives +1000 resources per hour to level''', i.e. 1000 at level 1, 10,000 to 10. &lt;br/&gt;
'''In the field, you can build 10 storerooms, a storage facility, a collection point, 2 watchtowers, repairmen, pave roads and dig ditches'''.
&lt;br/&gt; '' 'The field can not be seized' '', but the storage and storerooms installed there can be robbed. Keep in mind that it is the storages and storerooms that are being plundered, and not the central building of the location. Thus, if a player does not put storage rooms and storage in the deposit, the location will not be robbed (the main difference from the [[Resource deposit | resource deposit]] where you can rob the central location building)
&lt;br/&gt; '''From the field, you can send hikes both in support and in the attack'''.
&lt;br/&gt; Mine cannot be hidden by fog or moved to another location.
&lt;br/&gt; '''In the field you can dig a tunnel''', but in order for it to work, you need to build a building for repairmen and in a location.</rev>
        </revisions>
      </page>
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