1. city NORMAL

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Plain city, like many others, like a neighbor on the map.
The following buildings can be erected in the city:

You can also build rare buildings, for the construction of which the necessary drawing is needed. To build them you need to go to the special tab "Rare buildings" in the menu of the building. These buildings are built on 2 per account (except for the building of the Lighthouse of Alexandria - 5 buildings per account), except for artifact buildings of resource extraction, they are built on 1 of each view of the city.

Capturing a city requires having a point on the ownership of cities (pumped in the library), a declaration of war to the city master (unless the declaration of war is not required) and lasts 24 hours
You can establish a new city in a convenient place for you, transforming the outpost. The service costs 1000 coins. Or move your city (also through the construction of the outpost). The service is paid, the cost is calculated based on the transfer distance.
You can not move an ordinary city to the beach, making it a port.
Once a month a player has the opportunity to abandon 1 of his cities (or more times, but paying 50 * n according to the scheme, where n is the number of days, how many days left until the next free refusal is possible). After the refusal, the city passes under the control of noCommander and becomes gray.
Mobs periodically appear in cities, the number of which depends on the rating of the city. To avoid this scourge in the city, it is better to keep at least 1 unit.
The city acquires rating points for construction, landscape changes, and some rare buildings can provide additional rating points to the city. Reaching a certain level, an ordinary city changes its image in the valley.

  • Also, some rare buildings may provide additional rating points to the city.

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