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− | [[Файл:LocationHistorical.png]][[Файл:LocationHistorical_port.png]]
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− | <br/> Rare cities, the main feature of which is
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− | <br/> [[File: Eb mine histr.jpg]] '' - bonuses for resource extraction (mining in the city with 2 resources for mining buildings) ''
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− | <br/> [[File: Eb_pop_histr.jpg]] '' - as an additional population (+1000 population) ''
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− | <br/> [[File: Eb glory histr.jpg]] '' - MP Bonus (+1000 MP) ''
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− | <br/> Bonuses in cities usually go in two categories: population + MP, population + resource extraction, resource extraction + MP. But there are historic towns that give three bonuses at once.
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− | <br/> On the KORE server, there are some historical cities that may be unique. For this city should be the possibility of building a unique barracks [[File: Uniqcity.JPG]]
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− | <br/> On these servers you can meet the capital cities '' '' [[File: LocationCapital.png]] [[File: LocationCapital_port.png]]
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− | <br/> In addition to the usual bonuses given by historical cities, they provide their owners (subject to certain conditions) the management of the diplomat of the whole kingdom (principality)
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− | <br/> Capturing a historic city requires a city ownership point, declaring war to the city’s owners (unless war is not required) and lasts 24 hours.
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− | <br/> If the city belongs to noCommander, then when you first visit you can meet an army of defensive mobs. Usually it is 5 units, but a player who is not prepared for such a meeting may be difficult to deal with them the first time. Mobs are not responding.
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− | <br/> It’s impossible to establish a historic city. The historic city can not be taken in the contour and renamed. Also, the historic city is not subject to transfer.
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− | <table width = "100%"> <tr> <td> [[City Views | << Back]] | [[Reference | Reference A to Z]] </td> </tr> </table>
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