Diplomasy

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There are several types of diplomatic relations in the game.

Union[править]

96 icon ally.gif Union is one of the types of relationships between players. With an alliance you can:
- Freely walk armies towards each other and help if your ally has been attacked by enemies;
- You cannot attack an ally in neutral cities and quest locations. Remember, if you go for example to attack the city / location of mercenaries / fort, and your ally with support, then you will fight in spite of the alliance;
- Break time agreement on the union - 1 day, if the second party does not accept the break agreement;
- Who sends the contract to break the union with the removal of -10 reputation. To terminate a contract, reputation may even be very bad (say -129); - When concluding a union, you can transfer or, on the contrary, request up to 100 gold and resources of up to 5,000 of each kind.
IMPORTANT: a player who has entered into an alliance with the master of the order as an ally receives the entire order

Non-Aggression Pact[править]

99 icon non aggression.gif This treaty implies some restrictions on aggression towards other members of the Covenant:
- You cannot attack the cities / forts / locations of the mercenaries of the player with whom you have a non-aggression pact;
- Your army will fight if you only meet in a neutral city / locations of mercenaries or quest locations;
- Contract break time - 1 day;
- Who sends the agreement to break the pact with that -5 reputation is removed;
- When concluding a non-aggression pact, you can transfer or, on the contrary, request up to 100 gold and resources up to 5,000 of each kind.
IMPORTANT: a player who has entered into a pact with the Master of the Order receives a pact with all of Oren

Truce[править]

98 icon truce.gif A truce is required only when you want to end the war.
- The truce is not possible to interrupt by hand, it lasts for one week and then ends automatically;
- A truce can be interrupted as long as you make an alliance or non-aggression pact;
- If you have a truce with another player, you cannot conduct military operations against this player;
- You can not attack the cities / forts / locations of the mercenaries of the player with whom you have a truce;
- The conclusion of a truce agreement does not require reputation; - In order to conclude a truce, you can even have a very bad reputation (say -229);
- In the armistice agreement, you can request or transfer up to 100 gold and up to 5,000 resources of each kind.
IMPORTANT: a player who has concluded a truce with the Master of the Order automatically concludes a truce for the entire order

War[править]

97 icon enemy.gif War is a type of relationship where:
- You can capture cities / locations of mercenaries even have a player active (not gray on the valley map);
- You can demolish not only the walls and gates, but all the other buildings in the city except the castle;
- When you declare war, 50 reputation will be removed from you;
- To declare war you need to have at least -199 reputation;
- To end the war you need to declare a truce.
IMPORTANT: A player who has declared war on the Master of the Order becomes the enemy of the entire Order.

Vassalitet[править]

100 icon vassal.gif Vassalitet is a mutually beneficial contract between two players, where one player acts as a lord, and the second loyal vassal.
- Vassal automatically receives pacts with all allies of its lord;
- Vassal becomes automatically an ally of all other vassals of his lord;
- Vassal becomes the enemy of all enemies of the Lord;
- You can send a military company from the cities of the lord / vassal as from your own city;
- When attacking enemies against a vassal or a lord, you can help each other fight off the enemy;
- To become a vassal or take a player's vassals, the reputation must be at least -149;
- When a vassal contract is broken, -10 reputation is removed.

Academy[править]

Academy size4.jpg Academy is an additional place to which players can be accepted and which will have other bonuses and opportunities, unlike the main group members.
The number of seats for the academy is determined by the skill of the Order. The maximum amount is 20.
The player who is listed in the academy will be referred to as Militiaman.
Militia can be any player who:
- has a level not higher than 38;
- has 3 cities;
- is not a vassal, a knight or a master;
- has no war with the master;
- has a positive reputation;
- no more than "75 days" "since registration with the server



Upon admission to the academy, the militia inherits the diplomacy of the Master (as in the usual Order.
Being in the academy, the militia does not apply:
- bonuses from the skills of the Order,
- the bonus of OH is not given,
- there is no possibility to put an artifact in the treasury of the Order;
- there is no way to put gold in the treasury of the Order.


Militia can:
- to receive artifacts from the treasury of the Order, which gives him a master.
- use the military facilities of the knights to move around the valley.
- hire the types of mercenaries that are in the Order in the amount of about 10% -20% of the total bonus.
Knights (and Magister) can NOT use military targets of militia to move around the valley.
The condition of leaving the academy:
- if a player reaches level 39, the player receives a letter stating that he has 48 hours left until the automatic departure from the academy. At the expiration of the time the player is not a militia;
75 days pass from the moment of registration on the server, the contract is automatically terminated;
- Master breaks the contract with the militia;
When a contract is broken to reach level 38, reputation points are removed.

Order[править]

101 award order master.jpg Order is a military-political structure that connects a group of players under one banner. The order is headed by a master, all other members of the order are knights.
- The master's policy controls the order and all master's relations are in the priority of your personal relationship. After leaving the order your personal political relations with other players are restored;
- Members of the order can send their armies to other knights of the order and then attack their enemies from their cities;
- All members of the order automatically become allies with each other;
- The Master of the Order may request gold, mercenary points and resources for joining the Order;
- If you leave the very first day after joining, then -800 of reputation will be removed from you. For each day spent on the reputation of the penalty for reputation is reduced by 40;


Contract Fee[править]

When entering into any contracts, except for a declaration of war and lord-vassal / order agreements, you can offer or request up to 100 gold and up to 50,000 of all resources for concluding a contract.
This payment is a one-time payment, and will be made only if the player has the stated amount of gold and resources. The lack of a player's declared tribute does not affect the conclusion of the contract.


The following types of payment are used in Lord vassal treaties and contracts for admission to the order. All that is indicated for the lord-vassal, is true for a pair of master - the knight of the order:


Payment points of fame (mercenaries)
Fame points are mercenary points.
The Master of the Order under contracts may receive 750 points of mercenaries from his vassals and other knights of the Order, Knights of the Order 650 points each, Regular players 500 points for each city or camp of mercenaries.
On the servers: Kingdom of Bohemia, Unification of Aragon, Livonian Order, New Beta, Holy Grail Search up to a maximum of 10,000 points from a single contract.

On Siege of Acre, Golden Horde servers, the maximum number of points received under the contract is 2000.

On the servers El Dorado, Albion, Koryo, Skogmark, IT can be transferred using the following criteria:
1. A vassal or a Knight of the Order must have more than 6890 Mercenary Points.
2. You can only transfer the number of points of mercenaries, which is the difference between the current number of OH and a certain limit of 6890 OH.
For each city, a player can transfer 200 points of mercenaries. For example, if a player has 7750 points of mercenaries (exceeds 6890) and 3 cities, he can only give 600 points of mercenaries.
The maximum transfer limit is 1000 Mercenary Points.
For example, if a player has 10540 points of mercenaries (exceeds 6890) and 8 cities, he can only transfer 1000 points of mercenaries.
If a player has 7000 points of mercenaries (exceeds 6890) and 5 cities, he can only transfer 110 (7000 - 6890 = 110) points of mercenaries.
Lord takes the contractual number of points, even if they were used by the vassal, but not more than the number determined by the number of cities and camps of the vassal.
Vassal gets all points back upon termination of the contract.
If a vassal has a total of fewer points than indicated in the contract, the lord will receive all the vassal's points of mercenaries until the vassal reaches the bar indicated in the contract.
Example: according to the contract, the vassal must give 2000 points, the obelisk he produces only 500 points - the Lord receives all 500 points. Vassal further improves the obelisk, which now produces 1000 points - the whole 1000 goes to the lord. It also improves, the obelisk gives already 3000 points - 2000 is received by the lord, 1000 remains to the vassal.

Resource fees to the lord's library (percent)
Each time a vassal makes an investment in a library, the lord receives a contractual percentage of these investments in his library. This tax is deducted from the investment of a vassal, i.e. if the tax is 25%, then instead of invested 10,000 resources, the vassal will receive 7500 in his library, and 2500 will receive the library of the lord.

Payment in gold (time-based)
Lord determines the amount of payment and the period for which this payment will be charged.
Lord will not receive payment if the vassal does not have gold.

Resource fees to the Lord's library (time-based)
Once during the specified period, the declared tax will be levied from the vassal’s vault to the Lord’s library.
Lord will not receive payment if the vassal does not have the required amount of resources.

Contract Fee (Gold)
Fee is charged once, directly at the conclusion of the contract, when the future vassal accepts the proposed contract

IMPORTANT: any transfer of gold under contracts is possible under the condition:

  • player transferring gold under contract reached level 31
  • gold transferred under a contract has the status of a purchase