Resources

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Resources are an important component of the world of 1100AD. Building construction, armies, points of ownership of cities and mercenary camps - all require the availability of certain resources.
There are 6 main types of resources in the game: Iron.png iron Stone.png stone Wood.png tree People.png population Gold.gif gold Diamonds.png diamonds


The main sources of resources such as iron, stone, wood are resource-mining buildings - mine, quarry, sawmill.
This type of resource is necessary for the construction of absolutely any buildings, because as you know, buildings are not built from the air. These resources can be directed to the library, the temple or the obelisk of glory to raise the level of city management, reputation or camp management of mercenaries.
Also building an army requires the expenditure of these resources. It is understandable: uniforms and weapons also do not appear out of thin air. And the better the warrior is armed, the more resources are spent on his hiring or training.
In addition to the main sources of resources in the game, there are additional ones, but in order to acquire them, you will have to make a little effort.
1. Additional resource-mining artifact buildings can be built - coal outcrop, blast furnace, marble quarry, Byzantine sawmill, British lime kiln.
2. Can be found in the valley with the help of research tower hidden sources of resource deposits.
3. Robbery of neighboring cities.
4. Establish resource field


Population is the second important type of resources.
Population is a very small resource - each city is able to provide only 7,600 population units, which will be partially involved in the maintenance of certain types of buildings. And for the construction of your armies, this type of resource go in huge quantities. About the main population sources are farms and wells, but there are a number of [[[urban | artifact buildings]] that attract a free population to your cities.
In addition, possession of historic or lost cities also has a positive effect on the population.


Gold - this kind of resource is necessary to facilitate your life in AD: acquiring professional subscriptions, acquiring points for owning mercenary camps (alternative to investing resources in obelisk of glory) or reputation (alternative to investing resources in temple). For gold, you can buy at the auction artifacts, units, heroes - thus saving other types of resources, to accelerate their development.
Gold can be earned in the game: by selling heroes, artifacts or units at auction, destroying the forts of other players (not on all servers), winning roulette or getting a bonus according to the "ladder" program, to get at the conclusion of various contracts. But this occupation is very laborious and the accumulation process can take a long time. In addition, this gold is considered bonus.
Therefore, "the main source of gold" is its acquisition for real days through payment systems.


Diamonds is a special kind of resource. It can not be stolen from a neighbor on the map, it can not be bought.
Sources of diamond mining are as follows:
1. 1 diamond is given once a day for entering the game.
2. 8 diamonds can be obtained for a certain time in the game: in 5 minutes (quest Here and Now) - 1 diamond, in 12 hours (Quest Fan) - 7 diamonds)
3. For completing daily quests as a reward, you can get a certain amount of diamonds
4. For the construction of resource-producing artifact buildings in the city: coal exposure, blast furnace, marble quarry, Byzantine sawmill, British lime kiln we also get diamonds.
5. Win Roulette
6. Get a bonus on the program "ladder"
7. But the main source of diamonds is the purchase of gold
Gold to diamonds.jpg

Diamonds are spent mainly in the gift shop, but diamonds are also recovered from ruins broken by the enemy artifact buildings and buildings built with gold