Mercenaries Camps

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Mercenary camps are special locations on the valley map, available for capture with the aim of obtaining mercenary points, as well as giving the opportunity to recruit a certain amount of mercenaries of a certain type depending on the type of location.
Mercenary camps are also available for construction at a location selected on the map (with some exceptions), excluding zones enclosed in a contour. It is important to know that the camps of mercenaries can be closed into the contour, but after a certain time they automatically “fly out” outside the contour in a random direction.

Types of camps:[править]

link = slave market Slave Market
link = strengthen barbarians Fort Barbarians
link = templar lock Templar lock
link = hospitaller lock Hospitaller lock
link = Teutonic Castle Teutonic Castle
link = lock of swordtails Castle of swordtails
link = Byzantine Fortress Byzantine Fortress
link = Castle visborg Castle visborg
link = Livonian Castle Livonian Castle
link = Vladimir Kremlin Vladimir Kremlin
link = Camp in the Forest Camp in the Forest


Capture the camp[править]

Common moments[править]

Capturing the camp is available even to a mid-level player, but with good gaming experience and knowledge, in the absence of additional factors capable of preventing this.
To capture the camp of mercenaries, you must reach the structure in the center of the camp and begin the siege of a hero, as in the capture of an ordinary city. To capture, you must have free points of ownership of the locations of mercenaries, their number can be viewed in the tab "Mercenaries" in the Contribution menu or in Storage / Pantry.

  • Pay attention to who owns the location (free location or not, you are stronger or weaker than the owner). If the owner of the location is already a player, or someone who does not have a union with you, has come to capture this location, then in addition to the attacks of the mobs, you may encounter a player much stronger than you.
  • To capture the camp occupied by another player, you must first declare war to the owner (except in cases of exceptions).
  • When trying to capture someone else's or a neutral camp, you will be confronted by constantly emerging guard units.

As it is not sad, but here there is a rule - the more units entered the camp, the more mobs will appear in one detachment.

  • If you capture another camp, keep in mind that the host can enter the camp unnoticed and leave it at any point (and not just from the exit).
  • When capturing the mercenary camp, as with the capture of the city, you must follow the same rules:


- It is desirable for the capture to have full-fledged heroes and 3-5 squads fully staffed with rifle units, infantry and preferably cavalry. In the presence of 5 units you can capture the camp of mercenaries.
- Separate the hero-invader from the main armies, put in a separate army with minimal aggression and only then put on capture.
- To leave at least several armies to cover the hero at the same point where the hero is standing, also on minimal aggression, so as not to leave the hero alone when the mobs / opponent appear.

  • Be sure to check if you have a master reconnaissance among the heroes in order to maximize the radius of the review and attack of the army. If you are going to use only rifle detachments, then without a master of reconnaissance you will not be able to see all the units of mobs equipped with Livonian auxilaries, Norman archers and hunters who have an attack distance of 4 cells, and you will be killed. Increasing the hero's skill of intelligence (as for all other skills) to the master level requires 6 development points, which are given when the hero moves to a new level, you can learn more here.
  • Coins for pumping or building a camp when it is lost are not returned, only OVL is returned, which you can spend on capturing a lost camp or use it to capture or build a new one.

If you decide to take over the mercenary camp, then:

1. On the servers Outremer, Nanban, IslaGrande
On these servers, the mercenary camps are captured via siege mode. The action algorithm is as follows:

  1. The player must besiege the camp of mercenaries. To do this, it comes in locations, comes to the central building and puts the seizure.
  2. In an hour the location will be considered besieged and the seizure will cease. The Siege.png icon will appear on the upset object in the valley.
  3. The player decides to leave the besieged location and return to the second stage or continue the capture.
  4. If the player decides to continue capturing, then puts the capturing again. The capture timer depends on the location level + 30 minutes.
  5. If a player leaves a location after a siege, he must return to the second stage.
  6. The second stage begins when, when you hover over the location of mercenaries in the valley, the capture time will be 30 minutes, and before the end of the stage will be less than 2.5 hours.
  7. Player returns to location. And again puts capture. The capture time is 30 minutes. At the end of this time - the location passes into the possession of the player.
  8. Capturing the location does not remove the siege that has been put by other players. Therefore, if the camp is besieged by more players, the new owner must be prepared to protect the location before the end of the siege time.
  9. Players who set up siege camps after someone do not lose the right to capture in 30 minutes. And, having come in time, continue to seize, if the current owner did not take care of protection.


2. On other servers, the capture is done in the usual way.

  1. The player comes to the location, comes to the central building and puts the capture.
  2. The capture timer depends on the location level.
  3. At the end of the timer, the location is taken over by the player.

Construction of the camp[править]

In order to build a camp, you must first build Outpost in any empty part of the valley that is not closed to the contour (for port and land mercenary camps). In order to build the Castle of Wiesborg, you must install Buoy. After Outpost / Buoy is built, it can be converted into a mercenary camp for gold.

  • Important: in order to transform the outpost / buoy, you must have a presence at the time of the transformation of your troops inside (1 unit is enough) and the absence of enemy troops.


If an attack is sent to the Outpost / Buoy, but the troops have not yet reached, conversion is possible.
Price depends on the type of camp. Each level of the camp requires the presence of free point of possession location mercenaries, so to own any camp of mercenaries level 5, you need to spend 5 point of possession location mercenaries. After buying the camp is immediately under your control and it does not need to capture. From this point on, the purchased camp is no different from all other camps.

Uprising[править]

In the camps you captured, sometimes mercenary rebellions will occur periodically.
You will learn about the beginning of the uprisings through military reports, or through information in the “Valley” window. The uprising lasts 48 hours, during which either you or someone you know should go and crush it, killing all the troops of the "rebels" mercenaries that are there.
1. If you do not suppress such an uprising in 48 hours, the camp will again become neutral, and you will have to retake it, and you will lose the bonuses that the camp gave you.
2. The simplest way to protect mercenary camps from rebellion is to defend gold. This can be done in the central building of any camp:

  • - In one case, you can suppress a rebellion in a particular camp for 25 gold;
  • - In the second case, you can assign automatic suppression of uprisings for 3 gold per day in a specific location;
  • - In the third case, you can install the full protection of your locations from uprisings. (3 gold per day for 1 location + reduction in price by 0.5% for protection for each subsequent location);
  • - It is also worth noting that the gold subscription provides free protection for 5 of your locations.
  • You can also extinguish the uprising in the camp with an artifact "King's Decree" (extinguishes all the uprisings that broke out at the time of use)

Example: you have 10 uprisings, you can apply 1 decree or spend 250 coins (10 * 25), or if you have 1 uprising you can apply 1 decree or spend 25 coins.
Uprisings can be avoided in the following ways:

  • With the acquisition of 35 point of possession location mercenaries, you can enable automatic free protection of the camps against uprisings.


What does this mean?
It is important to have 35 point of possession location mercenaries, and not actually own 35 camps, while auto-protection will work.
All the on and off redemptions of the uprisings, as well as their ability to see their current status, takes place in the camp itself. We go to the camp and select the tab "Protection", and all the information in full view.

Useful information[править]

The owners of mercenary camps and those who want to become worth knowing the following:
The camps of the mercenaries you control can be used as your ordinary cities for sending and returning armies, in the same way it is available for the order in which you are a member, and for your vassals.

You can hire the mercenaries provided by the camps in Obelisk or fountain of Glory.

The number of points received from the camps and the order can be viewed in Storage, Pantry or Cache.

In the event of the loss of one or several camps, the mercenaries previously hired by these camps will not disappear if you have enough points of mercenaries to maintain them.

Other players may attack the mercenary camp to capture it, so watch the game and check your account for a chance to take any action.

Before you build or seize a camp, think about its location (so that it is close enough to you or your allies), and whether you can defend it.

If you cannot hire units provided by the castle and mercenary camps, but you have free mercenary points, resources and you have not exceeded the limit on the number of units, which depends on the number of camps, then you should not be afraid just have not “reached” your cities and you need to wait a bit.
Mercenaries may become available for hire later than you or your lord seize any camp.
In the castle, you can call mercenaries to their cities for gold using the “Blow the Horn” button, after which a certain number of mercenaries will certainly become available for hire.

For the possession of a camp of mercenaries come special bonuses "from the inhabitants of the conquered lands" in the form of artifacts.
On the offshore servers of the camp may be port and not port (depending on the place of origin / construction), but the difference between the landscape in them.