Location of the population

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Population locations are special locations on the valley map that are available for capture with the aim of obtaining mercenary points and population
Population locations are also available for construction in the place chosen on the map (for exceptions), excluding the zones closed in the contour. It is important to know that the location can not be closed in contour.

Types of locations:[править]

link = Farm (location)
link = Settlement
link = Village


Capture location[править]

To capture the location of the population, you must reach the building in the center and begin the siege of a hero, as in the capture of the ordinary city. To capture, you must have free points of ownership of locations of the population, their number can be viewed in the tab "Contribution"

  • To capture the location occupied by another player, you must first declare war to the owner (except in cases of exceptions).
  • When you try to capture someone else's or neutral location, you will be confronted by constantly emerging guard units.

As it is not sad, but here there is a rule - the more units entered the location, the more mobs will appear in one squad.

  • If you are capturing someone else's location, then keep in mind that the host can enter it unnoticed and leave from any point (and not just from the exit).
  • When capturing the location of the population, as in the capture of the city, you need to follow the same rules:


- Separate the hero-invader from the main armies, put in a separate army with minimal aggression and only then put on capture.
- To leave at least several armies to cover the hero at the same point where the hero is standing, also on minimal aggression, so as not to leave the hero alone when the mobs / opponent appear.

  • Coins for pumping or building a location when it is lost are not returned, only the WHS are returned, which you can spend on capturing a lost location or use it to capture or build a new one.

Building a location[править]

In order to build locations, you must first build Outpost in any free part of the valley not closed in contour (for port and land locations of the population). After Outpost is built, you can will be converted to gold in the location of the population

  • It is important: in order to transform the outpost, you must be present at the time of the transformation of your troops inside (1 unit is enough) and the absence of enemy troops.


If an attack is sent to the Outpost, but the troops have not yet reached, conversion is possible.
Price depends on the type of location. Each level of the camp requires the availability of free-of-charge points of ownership of locations of the population, so in order to own any location of the population of level 3, you need to spend 3 points of ownership of locations of the population. After the purchase, the location is immediately under your control and does not need to be captured. From this point on, the purchased location is no different from all other camps.

Useful information[править]

Owners of locations of the population and those who want to become worth knowing the following
Locations of the population that you control can be used as your ordinary cities for sending and returning armies, in the same way it is available for the order in which you are a member and for your vassals.

The number of points obtained from locations and orders can be viewed in Storage, Pantry or Cache.

In case of loss of one or several locations, the mercenaries previously hired by these locations will not disappear if you have enough points of mercenaries to maintain them.

Other players may attack the location of the population in order to capture it, so watch the game and check your account to have a chance to take any action.

Before you build or capture a location, think about its location (so that it is close enough to you or your allies), and whether you can protect it.

For possession of the location of mercenaries come special bonuses "from the inhabitants of the conquered lands" in the form of artifacts.
On offshore servers, locations may be port or non-port (depending on the place of origin / construction), but there is no difference between the landscape.